Card Ratings
👑 SSR Tier List – All 36 Cards Ranked
Honest ratings from a top-ranked player across all servers. Max-awakening based, updated with the latest cards.
📋 Contents
The full tier chart (September 2026, latest card included). See below for the reasoning behind each rating. Prefer a ranked list? See the Top 10 Strongest Cards.
📏Rating Criteria (Read First)
- All ratings assume max awakening (4 awakenings = 5 copies of the card). Un-awakened performance can differ significantly.
- SSS / SS / S / A measure attacker strength. This revision splits the old top of S Tier into SSS and SS.
- The Supporter category is not a ranking — it is a separate, role-based selection of cards that carry their weight with minimal investment.
- Ratings reflect the September 2026 meta and are updated as new cards release.
📊Tier Table at a Glance
| Tier | Cards |
| SSS | Rosa "Returning Tides" / Tomoya "Captain, Brother, Friend" |
| SS | Ryu "Tears of Spring" / Reika "Braving the Storm" / Renji "Familiar Footsteps" / Shoko "The Smiling Predator" / Tomoya "Fading Hope" / Ryu "Kendo Rebel" |
| S | Zen "Growling Tiger" / Erika "Fallen Bloodline" / Jin "The Silent Blade" / Minami "Not on a date, right?" / Nayu "No Filter" / Anna "Deadly Elegance" / Yui "Sunlit Respite" / Tomoya "While it Lasts" / Yui "Sparkling Hopes" / Yoko "One-Way Ticket" / Meisa "Private Lesson" |
| A | Reika "Midnight Cruise" / Ryoko "Wild Reminiscence" / Jin "Walk in Moonlight" / Meisa "Deadly Invitation" / Ryoko "Earned Indulgence" / Renji "Kendo's Awakened Blade" / Shoko "Beachside Predator" / Anna "Alluring Illusion" / Yui "Pure Beginnings" / Minami "Conflicting Evidence" / Minami "Justice Runs Hot" |
| Supporter | Shoko "Til Dinner Do Us Part" / Nayu "One Track Mind" / Daichi "Head in the Game" / Yui "For Your Eyes Only" / Meisa "Last Words" / Reika "Glimpse of Mundanity" / Renji "Carrying the Torch" / Rosa "Moonlit Philosopher" NEW |
👑SSS Tier: The Cards That Define the Meta (2)
The new top bracket added in this revision. These cards close out the meta combos explained in our skill ranking entirely on their own.
Rosa "Returning Tides" (Dark/Physical, Limited)
The strongest card released so far. Auto Counter (gain a turn when hit) and Endure keep her on the field, and below 30% HP Life Flip acts as a full heal — the closer she is to death, the stronger she gets. Survivor (2 targets) adds 4x damage across two enemies. Counter x Endure x Survivor x Life Flip: she is the only card that packs meta combos 1, 2 and 3 into a single slot.
Tomoya "Captain, Brother, Friend" (Light/Physical, Permanent)
The best permanent card in the game. He carries the top-tier Life Flip, a stun he keeps applying while on the field (PARANOIZE stuns cannot be cleansed — the only answer is to kill the user), and a Survivor that fires every turn once the condition is met. Attack, defense and debuff in one card, and you can chase him outside of limited banners.
🥇SS Tier: Swing a Fight Single-Handedly (6)
- Ryu "Tears of Spring" (Dark/Physical, Limited): Carries all four of Counter, Endure, Dire Drain and Poison Eater. Poison Attack applies the poison, Poison Eater cashes it in — completely self-contained. Runs meta combos 1, 3 and 4 from one slot.
- Reika "Braving the Storm" (Earth/Special, Limited): Counter + Endure + Survivor + Dire Drain. The more she is hit the more turns she banks, then swings back from the brink. The closest thing Earth special has to an SSS card.
- Renji "Familiar Footsteps" (Dark/Physical, Limited): No weak spot. The Endure → Life Flip survival loop is complete in one card, plus a 5x Survivor and Poison Skin that poisons anyone who hits him. His element does not clash with his brother Tomoya (Light), so you can run both.
- Shoko "The Smiling Predator" (Dark/Physical, Permanent): Auto Poison is on another level. Poison can only be removed by a cleanse, so once it lands she can fire Poison Eater essentially forever — a poison engine with Dire Drain self-healing on top. The best permanent pull in the game.
- Tomoya "Fading Hope" (Dark/Physical, Limited): Attack and defense debuffs in one card, healing while hitting with Dire Drain, and Mass Poison Entry means he starts the poison chain himself. Self-contained limited all-rounder.
- Ryu "Kendo Rebel" (Earth/Special, Permanent): The biggest nuke in the game. Auto Sleep into 6x Dream Eater fires without any support, making him the card that cracks open stronger opponents and deep ruins floors.
🥈S Tier: Core Attackers (10)
- Zen "Growling Tiger" (Dark/Physical, Limited) NEW: Double HP EX doubles his max HP and fully heals him, so firing it around 10% HP works exactly like Life Flip. From there he pushes his two big multipliers: Survivor's Fury (6x after surviving 300TU) and Final Stand (70TU, 5x while last one standing). Build the rest of the squad with auto-guard or revival-will units and you can deliberately leave him alone to unlock it. Max-awakened Poison Skin (100%) applies poison by himself — the cleanest answer to Endure. Flexible enough for almost any team.
- Erika "Fallen Bloodline" (Dark/Special, Limited): Time Drain (4x + 50% self-heal against 130TU+ enemies) plus Poison Eater — hits hard while healing.
- Jin "The Silent Blade" (Light/Special, Limited): A Light special attacker built around Auto Stun (30%). Endure (Lv.101) survives lethal hits at 1 HP, and Dire Drain (all) below 30% HP deals 2.5x to everyone while healing 50% — brutal comeback potential.
- Minami "Not on a date, right?" (Light/Physical, Swimsuit): Auto Stun, healing and Survivor in one flexible Light physical body. Handles survival and disruption alike.
- Nayu "No Filter" (Light/Special, Swimsuit): Survivor + Auto Stun. Stays on the field while spreading disruption.
- Anna "Deadly Elegance" (Dark/Physical, Permanent): Poison Eater + Poison Skin make the poison combo self-contained. Easy to slot into poison teams.
- Yui "Sunlit Respite" (Earth/Special, Permanent): Survivor + Life Flip on a permanent Earth special. Cheap to build and useful from early game to endgame.
- Tomoya "While it Lasts" (Earth/Physical, Limited): The only holder of Dream Drain (6x against sleeping enemies + heal). Sleep Skin lets him create the sleep himself — the ace of sleep teams.
- Yui "Sparkling Hopes" (Light/Special, Limited): Time Drain plus a 5x Killing Spree. Stun Skin and Endure keep her on the field.
- Yoko "One-Way Ticket" (Dark/Special, Limited): At max awakening Auto Poison hits 100% — every attack poisons. Her own 4x Poison Eater cashes it in, and Life Flip (ally) at Lv.101 needs no awakening at all, so she still works as an un-awakened support. Max her for poison teams; Lv.101 at zero awakenings is enough for a support slot.
🥉A Tier (11)
One step below the core attackers, or competing for the same role as a higher-rated card. Still perfectly good as element filler or as your main damage until you pull an upgrade.
- Reika "Midnight Cruise" (Earth/Physical, Limited): Max awaken her, then stop at Lv.76. EX Auto Sleep disrupts the enemy's opening move, and Give Turn (revival will) passes a turn to an ally when she falls.
- Ryoko "Wild Reminiscence" (Light/Special, Limited): Stun Entry plus a second stun via EX is unique to her. Time Strike fires regardless of the target's state — reliable damage with no setup.
- Jin "Walk in Moonlight" (Dark/Physical, Limited): Counter + Poison Skin on a Dark physical body. Raises the ceiling of your main squad.
- Meisa "Deadly Invitation" (Dark/Physical, Limited): Survivor + Dire Drain. Comes into her own in long fights.
- Ryoko "Earned Indulgence" (Earth/Physical, Swimsuit): 5x Dream Hunter and Endure, but she needs someone else to apply the sleep.
- Renji "Kendo's Awakened Blade" (Earth/Special, Permanent): A permanent Earth special. A tough spot since "Familiar Footsteps" arrived, but still more than filler.
- Shoko "Beachside Predator" (Light/Special, Swimsuit): Life Flip on a Light special — worth running as the Light slot in special teams.
- Anna "Alluring Illusion" (Earth/Special, Swimsuit): Rare Earth special firepower for special-focused teams.
- Yui "Pure Beginnings" (Light/Physical, Limited): Life Flip + Counter, and she still heals an ally when she goes down.
- Minami "Conflicting Evidence" (Earth/Special, Limited): Random Sleep EX (50% chance to sleep every enemy) is the ignition switch for sleep teams — it sets up Tomoya "While it Lasts" and Ryu "Kendo Rebel".
- Minami "Justice Runs Hot" (Light/Special, Swimsuit): Life Flip on a Light special swimsuit card, but the tier above out-damages her.
🛡️Supporter Category (role-based, unranked / 7)
This section is on a separate axis from the power ranking. What these cards share is that they do their job on triggers that do not scale with investment — on death, on entry, and so on. In other words they earn their slot even at zero awakenings, letting you funnel your copies into your main attackers.
- Shoko "Til Dinner Do Us Part" (Dark/Special, Limited): Endure + Dire Drain keep her alive while she supports the squad. Raises the floor of a team with almost no investment.
- Nayu "One Track Mind" (Earth/Special, Limited): Heals an ally when she is taken down, so minimal investment is fine — and she carries an active heal on top.
- Daichi "Head in the Game" (Light/Physical, Limited): Listed as a physical attacker, but in practice a sacrificial supporter. Both passives (revenge stun, revival will) trigger on death, so dying is his job. Usable at Lv.76, finished at Lv.101 — nothing else needed.
- Yui "For Your Eyes Only" (Earth/Special, Swimsuit): The auto-guard body for sleep teams. At max awakening Auto Guard hits 100%, soaking every hit aimed at your allies, with Endure and EX charge to keep her standing.
- Meisa "Last Words" (Dark/Physical, Limited): The only card in the game with Full Guard. Combined with Endure she never dies to a single hit, and healing through Dire Drain lets Endure come back up — a near-immortal loop that buys your attackers extra turns.
- Reika "Glimpse of Mundanity" (Dark/Physical, Limited): EX Counter is outstanding — she gains a turn the first time each unit is hit, and she has plenty of poison tools. She works even un-awakened, which is why she sits in this category.
- Renji "Carrying the Torch" (Light/Special, Event Limited): Heal on entry means minimal investment. Drop him in the 5th or 6th slot of a squad and he pays for himself.
- Rosa "Moonlit Philosopher" (Dark/Physical, Limited): A must-have support for poison teams. Poison Touch (Lv.76) poisons a target and sets up Poison Eater's 4x hit, and carrying poison makes her an answer to Endure on any team. When she falls, Purify Heal Requiem fully heals and purifies the ally with the lowest HP%. Fill the rest of the team with self-destruct units and you can aim that heal at your main carry. Time Flip EX at Lv.101 (gives the next turn to the ally with the highest TU) is excellent too.
💡How to Spend Your Awakening Resources
The way to use this tier list: max-awaken attackers from S/A, and fill the rest of your squads with low-investment supporters. Max awakening takes 5 copies of a card — you cannot afford it for everyone. Concentrate resources on S/A attackers and let the Supporter category cover the gaps. That is the highest-value build path.
- Stun cannot be cured by status recovery → sustained-stun units (Tomoya) skyrocket in value
- Poison is only cured by Purify → self-sufficient poison cards (Shoko, Apex Predator, Renji, Unexpected Tears Ryu) run their synergy reliably
- Staying power = more actions → Survivor / Endure / Auto Guard holders do more work per card
- Sleep teams need an igniter → Minami's Mass Sleep Random EX makes Ryu and Lemon Ryoko shine
⚠️Ratings assume max awakening, as of September 2026. Updated as new cards and balance changes arrive.
Last updated: September 2026 / Rated by a top-ranked player across all servers