He changes his name and his guild every two weeks. He calls it the wanderer build.
204,468,374TOTAL POWER
So far this series has talked to players sitting between 400M and 700M total power. This one is different. Saizeriya Musashi, on server J-6, moves to a new guild roughly every two weeks, changing his display name and profile text each time. He gave up on becoming the strongest very early on. But that turned out not to be a story about giving up.
Player
Saizeriya Musashi (at time of interview)
Guild
〜LEGENd〜 (at time of interview)
Server
J-6
Command Level
Lv.157
Abyss Progress
Floor 240
Total Power
204,468,374
Cards Owned
96 (6 at Lv.200 / 13 fully awakened)
Interview Date
September 14, 2026
01The Wanderer Build
PARA LABO
PARALABO Editorial
How would you describe your play style in one line?
Saizeriya Musashi
A wanderer build.
Roughly every two weeks I change my name and profile a little, and move to a different guild.
Editor's note
If the standard way to play is to settle into one guild and stack power over time, this is the opposite. He changes his entire environment every two weeks. And since he adjusts his name and profile as well, he arrives each time as a slightly different person. The fact that this way of playing works at all says something about how much room the game gives you.
02Why He Stopped Aiming for the Top
PARA LABO
PARALABO Editorial
Why is your team built the way it is?
Saizeriya Musashi
In my case, Maron — who you interviewed earlier — was in the same guild as me, so I stopped thinking about becoming the strongest pretty early.
Instead I build around raising the characters I actually like. It happens to have ended up poison-heavy.
Editor's note — He didn't lower the bar. He changed the axis.Maron, from the first interview in this series, sits at 708M total power. Having that in the same guild made Musashi step off the "strongest" axis early. What matters is what he chose instead: raising the characters he likes. The result is a team where poison skills accumulated on their own — and, as you'll see below, that accident turned into a genuinely coherent chain. Consistency arrived after the fact, because he kept picking with affection.
Power concentrated in Squad 1, which alone reaches 140M
03Deciding Which Characters NOT to Raise
PARA LABO
PARALABO Editorial
What's your criterion when building a squad?
Saizeriya Musashi
Upgrade materials are always scarce in this game, so I try not to touch sleep-skill characters, since sleep works badly with poison.
Even when I do raise them, I stop at memory upgrades.
Editor's note — A rule about what you don't buildSleep breaks on even minor damage, which makes it a poor fit for a poison team that ticks damage every turn. Put both in the same squad and your own poison wakes the enemy up. So Musashi never starts down that path. Before asking "what should I raise," he answers "what am I not going to raise" — a useful reversal for anyone short on materials.
04The Squad 1 Chain: AoE → Poison → Multiplier
PARA LABO
PARALABO Editorial
Is there a synergy you find especially strong?
Saizeriya Musashi
In squad 1: Amakusa's AoE → Reika's poison-spreading AoE → Aoki-sensei's Poison Eater.
If the opponent has a counter-stance character and they attack my Amakusa, EX Counter Stance adds another AoE on top.
1
Amakusa — AoEOpens by chipping the whole enemy line
2
Reika — poison-spreading AoEApplies poison across the board; this is the setup for the next hit
3
Aoki-sensei — Poison EaterHigh multiplier against poisoned targets; scales with how well step 2 landed
+
EX Counter Stance (Amakusa)Gains the next turn when attacked, firing the AoE from step 1 a second time
Editor's note — Their attacks become your actions
The interesting part is the fourth line. EX Counter Stance grants a turn when the holder is attacked, which means the more the opponent swings, the more AoEs you get. A counter-heavy opponent isn't a threat here — it's fuel. Spreading poison and then cashing it in with a multiplier is the same idea Maron described as "poison application, then a high-multiplier follow-up." There's a 500M gap in total power between these two players, and they arrive at the same shape.
05Miyamoto Renji "A Secret Shared" — The Back-Line Survivor
PARA LABO
PARALABO Editorial
Which character do you like most?
Saizeriya Musashi
Miyamoto Renji, "A Secret Shared."
I fell for him watching him hold out at the very back of the line in Arena and Colosseum and pull out wins.
When I told a guildmate I'd spent an S-rank Paranoize Core on Renji's memory, they said they were shocked I'd use one on him. Personally I think he's worth it.
Miyamoto Renji "A Secret Shared" — 21,657,830 / Special Attacker
Editor's note — Built to get stronger the further back he sits
His kit backs up the claim. Entry Sleep (2) triggers when he enters from reserve, putting two random enemies to sleep at 100%. EX Tactical Retreat sends him back to the end of the reserve line — and re-entering fires Entry Sleep again. Dream Hunter then hits sleeping enemies at 6x, so he puts targets to sleep and harvests them himself. The capstone is Last Stand: a 5x skill usable only when he is the last one standing. In other words, he is at his strongest when everything has gone wrong. Musashi's read — great as a third or fourth pick, unreliable as your main — is exactly right about how this card is designed.
As a main he tends to retreat partway through, so he's unstable. But as your third or fourth character, if you raise him, he's incredibly strong.
06Fighting Above Your Weight — A 25% Win Rate
PARA LABO
PARALABO Editorial
What's the most enjoyable moment for you?
Saizeriya Musashi
Lately I really look forward to Colosseum matches against esupple.
Beating someone with 50M more total power than me, who has cards above 40M — the dopamine hit is unreal (laughs).
With Renji coming along, I'd guess my win rate is somewhere around 25%. Not unwinnable, but not comfortable either. That's a wonderful balance.
Background — PvP in PARANOIZE
There are two PvP modes. Arena runs daily, with first place paying out 800 diamonds and 1,050 medals. Colosseum runs over a fixed one-week period, paying 1,000 trophies × 6 days plus 5,000 trophies × 1 day. Hold first place for a month and you can gather 50 S-rank Paranoize Cores — the material needed for Abyss gear. Musashi's decision to spend one on Renji's memory sits inside that context.
Editor's note — The actual match
The example he gave doubles as an operating manual for Renji. esupple's Miyamoto Ryoko "A Smoke and a Wake" (35M) uses EX Tactical Retreat to fall back. Musashi's Miyamoto Renji "A Secret Shared" (20M) retreats as well. Then, the moment Renji is the last one standing, Last Stand unlocks and clears the remaining enemies — Ryoko included. A 15M power deficit, overturned by deliberately engineering the condition "be the last one standing." The 25% win rate is what that adds up to.
07Spending — Front-Load, Then Ease Off
PARA LABO
PARALABO Editorial
What's your approach to spending?
Saizeriya Musashi
I try not to play too many mobile games at once. And if a game has rankings, I spend properly early on to build a base that keeps earning ranking rewards.
Once my ranking is stable, I can enjoy it while spending much less.
Editor's noteInvest up front, then pull back once the rewards start flowing. Secure a position where ranking rewards arrive consistently, and the account largely sustains itself. It's a spending plan built around playing for a long time.
08Advice for New Players
PARA LABO
PARALABO Editorial
Any advice for people just starting out?
Saizeriya Musashi
Abyss, chat, anything at all — find something you enjoy and keep going.
I think this is a game where you get stronger by continuing.
Abyss, floor 240
Closing note
We didn't expect an interview with someone who stopped chasing the top to turn into this much concrete tactical reasoning. He decides what not to raise, keeps raising what he likes, and a poison synergy falls into place as a result. He pours an S-rank Core into a card nobody rates and turns it into the piece that beats stronger players. Choosing not to chase the top never meant choosing not to think. Every two weeks he changes his name and walks into a new guild. His enjoyment lives somewhere outside the power rankings — and his team is still built with remarkable care.
Five things we learned from Saizeriya Musashi
Decide what you will NOT raise, firstMaterials are finite. When two mechanics work against each other — poison and sleep — rule one out from the start.
Pick with affection; consistency follows"It happens to have ended up poison-heavy." What he stacked by preference became a coherent synergy.
Turn their attacks into your actionsEX Counter Stance rewards being hit. A counter-heavy opponent stops being a problem and becomes an advantage.
Underrated cards have rolesRenji gets stronger the further back he sits. Trust what you've seen yourself, even when others are surprised by the investment.
You make your own reason to playChasing the top, wandering between guilds, or fighting stronger players — find the version you enjoy, and that becomes the reason you keep going.
Interviewed September 14, 2026 / With thanks to Saizeriya Musashi (J-6) / All images published with permission. All figures are as of the interview date. The player name and guild are as of that date and may have changed since. PARALABO interviews players across servers on an ongoing basis.